All my articles

Finding the longest word in a string (GameMaker)

I was working on a function to get the longest word out of a string so I figured I could share it here as well! Note: this won’t work well if your string contains the ‘@’ character as I use it to tag space characters.   wordCount = string_count( » « , text); for(i=0;i<=wordCount;i++) {     if(i==0)…

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Latest jam game for #1GAM July 2015: Belenos

Yesterday we put the finishing touch on a jam game we did this month with 2 other fine game dev from Geneva. The game is called Belenos and is an exploration/survival game that uses the theme SOLAR from the OneGameAMonth (#1GAM) challenge for July 2015.   We did the main part over the course of…

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My workflow to make animated screenshots

Animated GIFs are all the rage these days especially since they become bigger and longer thanks to better Internet bandwidth overall. Between memes and reaction gif to convey more meaning than a smiley, there is another category that is rising as well: animated screenshots for games. Indeed, if you look at the front page of…

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Status update about me and my projects

I realized I haven’t posted to this blog since more than 2 years *shame* I guess I didn’t find any worthy usage to it or I simply couldn’t fit the time to write in my schedule. In the meantime, I purchased a license to Game Maker: Studio as I understood I was more interested in…

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Making and using sprite Fonts for Game Maker: Studio

I noticed that displaying text with Game Maker: Studio was not optimal in terms of quality and flexibility, especially when playing with the size of the characters. Besides, there isn’t much possibilities to customize the look of the fonts (apart from the color). This is why I dug a little in the usage of sprite…

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You Need More RAM, a Memory game

This week I completed « You Need More RAM », my game for #1GAM for February that I made using HaxeFlixel in a single week. The flash version is online and can be played here! « You Need More RAM » is a clone of the Memory game where you have to match pairs between cards that are face…

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Doodle for You Need More RAM cards

  Since I’m running late for the February #1GAM, I had to come up with something simple and I just realized that’s what I should have been doing from the beginning! I could make a basic but nice Memory-clone using FlixelHaxe over the last 3 days. Now I’m polishing it with additional graphics for the…

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Procedural Difficulty

Even though I’m not progressing much on the coding part of Ace Cargo, I still think about it A LOT. I’m also drawing some shameless concept art. You may see these drawings in my posts but that’s not the subject here. Procedural Generation I was recently skimming through the gold mine that is the Procedural…

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The right language

In the process of creating one game a month this year, I mostly want to reach a state where I have a working method that suits me well. Game Maker For the 1st game, I decided to start with something easy and turned myself to Game Maker which seemed to me to be the right…

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Ace Cargo (a Cuthbert In Space remake)

Pitch You are one of the finest pilot of a space company specialized in recovery of lost cargo from hostile environment. Gameplay Each level starts with the landing of the recovery cargo ship on an unknown planet. A level is made of platforms where cargo boxes are scattered. You need to fly with your ship…

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Draft of my January game: Ace Cargo

At last, I could start working on my January game. I had the idea of making a remake of one of the first games I ever played: Cuthbert from Space on the QL Sinclair. Cuthbert In Space is a game made of single screen levels where the player controls a spaceship to collect fuel tanks…

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This is it!

I have been fumbling a lot the past year about making my way out in the world of game development and I’m still asking myself a LOT of questions (and I might come back to them later). Still, part of the New Year’s resolution, I’m diving a little bit more into this « activity » (dare I…

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